Dear community,
I am having trouble creating a simple HDA that takes input-geo (e.g. Unreal default cube) from an UE Level as an input to stencil window holes into a wall. Problem is the boolean operation doesn't get performed.
I have taken the following steps:
1. Created an Object Merge-SOP and exposed its top operator-path parameter to my HDA.
2. Added a Boolean-subtract-SOP and inputed the Object-Merge as Input B.
3. Imported the HDA into UE4 and chose “World Outliner Input” in the parameter's input type.
4. Created a default cube and moved its transform into the main geo (wall).
5. Assigned the cube in the World Outliner Input.
6. Recooked and Rebuild the asset.
The boolean works fine within Houdini via a dummy-box.
Does anybody know what I am doing wrong?
Best,
Nicolas
Found 6 posts.
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Houdini Engine for Unreal » World Outliner Input not working - Boolean does not happen
- Nicolas Fisch
- 6 posts
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Houdini Indie and Apprentice » Houdini to Unity - Undefined nodes issue
- Nicolas Fisch
- 6 posts
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Houdini Engine for Unity » Can't get attributes to Unity with HEU_OutputAttributesStore
- Nicolas Fisch
- 6 posts
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Technical Discussion » HDA with editable node
- Nicolas Fisch
- 6 posts
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Houdini Indie and Apprentice » How to iterate over groups in H16.5?
- Nicolas Fisch
- 6 posts
- Offline
Hello dear Community,
in earlier versions I could iterate over groups with the old for-each networks. How would I do that in the current version? I grouped Prims in several groups and now I want to perform a set of actions on each group. I don't see any option for that in the new nodes. Can someone help me out here?
Best regards,
Nicolas
in earlier versions I could iterate over groups with the old for-each networks. How would I do that in the current version? I grouped Prims in several groups and now I want to perform a set of actions on each group. I don't see any option for that in the new nodes. Can someone help me out here?
Best regards,
Nicolas
Houdini Indie and Apprentice » Exposing Curve in Digital Asset
- Nicolas Fisch
- 6 posts
- Offline
Hello,
sorry for bumping up this old post, but I would also like to know how to expose a “curve parameter” for unreal engine 4.
sorry for bumping up this old post, but I would also like to know how to expose a “curve parameter” for unreal engine 4.
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